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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_Reverb_SetChannelProperties">FSOUND_Reverb_SetChannelProperties</A></H2>
Sets the channel specific reverb properties for hardware, including wet/dry mix (room size), and things like obstruction and occlusion properties.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_Reverb_SetChannelProperties</B><B>(</B><BR>
<B>int </B><B> </B><I>channel</I><B>,</B><BR>
<B>const FSOUND_REVERB_CHANNELPROPERTIES *</B><I>prop</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>channel</I></TD>
<TD>The channel to have its reverb properties changed.  FSOUND_ALL can also be used (see remarks)<BR>
</TD><TR VALIGN=top><TD><I>prop</I></TD>
<TD>Pointer to a FSOUND_REVERB_CHANNELPROPERTIES structure definition.  The definition for this structure is given in the link below.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
FSOUND_ALL is supported here.  Passing this will set ALL channels to specified reverb properties.<BR>
If FSOUND_ALL is used the last channel success flag will be returned.  This return value not useful in most circumstances.<BR>
-----------------<BR>
Under Win32, you must be using FSOUND_OUTPUT_DSOUND as the output mode for this to work.  <BR>
In DSound, the reverb will only work if you have an	EAX compatible soundcard such as the SBLive, and your sample/stream was created with the FSOUND_HW3D flag.<BR>
-----------------<BR>
On PlayStation2, the 'Room' parameter is the only parameter supported.  The hardware only allows 'on' or 'off', so the reverb will be off when 'Room' is -10000 and on for every other value.<BR>
-----------------<BR>
On XBox, it is possible to apply reverb to 2d voices using this function.  By default reverb is turned off for 2d voices.<BR>
If this 2d voice was being positioned in a 5.1 array with the xbox only function FSOUND_SetLevels, then calling this function will disable that capability in favour of enabling reverb for the 2d voice.<BR>
It is a limitation of the xbox hardware that only one of the other of these features can be executed at one time.<BR>
___________________<BR>
Supported on the following platforms : Win32, XBox, PlayStation 2.<BR>
<H3>See Also</H3>
<A HREF="FSOUND_REVERB_CHANNELPROPERTIES.html">FSOUND_REVERB_CHANNELPROPERTIES</A>
, 
<A HREF="FSOUND_Reverb_GetChannelProperties.html">FSOUND_Reverb_GetChannelProperties</A>
, 
<A HREF="FSOUND_Reverb_GetProperties.html">FSOUND_Reverb_GetProperties</A>
, 
<A HREF="FSOUND_Reverb_SetProperties.html">FSOUND_Reverb_SetProperties</A>
, 
<A HREF="FSOUND_SetLevels.html">FSOUND_SetLevels</A>
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